KingQ - Trivia Game
Brand kit, user flows and mobile UI for a trivia game.

About the project
KingQ is a mobile trivia game. The case documents its brand kit, early sketches, flow diagrams, wireframes and final interface screens.
Overview
I developed a visual language and mobile screens spanning the welcome experience, game participation, questions, results and profile.
The Challenge
A trivia experience needs to make changing game states, countdowns and results understandable at a glance while maintaining a playful character.
Process & Design Decisions
The project moves from hand-drawn sketches and flow diagrams into wireframes, defining the structure before applying the visual treatment.
A bright palette, illustrated elements and a distinctive KingQ wordmark establish the game’s personality. The final screens bring together countdowns, answer choices, feedback, winners and profile information with recurring navigation patterns.
Results & Learnings
The outcome connects the brand kit with a documented set of flows, wireframes and UI screens. The work highlights the importance of clear states and feedback when the interaction depends on time and quick decisions.







































